Comparação Completa
Comparação Completa (todos os recursos listados)
|
Gray-blue color indicates new feature |
Prime |
Broadcast |
Visualize |
Studio |
|
Platform |
|
|
|
|
|
Cross-platform support for Mac & Windows |
x |
x |
x |
x |
|
64-bit Architecture |
x |
x |
x |
x |
|
Outstanding Stability |
x |
x |
x |
x |
|
OpenGL 3.0 Support (if supported by OS, driver and hardware) |
x |
x |
x |
x |
|
Extensive API: C++, Python, C.O.F.F.E.E. |
x |
x |
x |
x |
|
Interface & Workflow |
|
|
|
|
|
Context-Sensitive, Fully-searchable HTML Help |
x |
x |
x |
x |
|
Multiple projects open at once |
x |
x |
x |
x |
|
Customizable Toolbars / Layouts / Menus |
x |
x |
x |
x |
|
Light and dark Interface Schemes |
x |
x |
x |
x |
|
Unlimited View Windows |
x |
x |
x |
x |
|
Heads-up Display |
x |
x |
x |
x |
|
Custom Popup Menu |
x |
x |
x |
x |
|
Non-modal tools with realtime feedback |
x |
x |
x |
x |
|
Collapsible Managers & Palettes |
x |
x |
x |
x |
|
Selection / Display Filters |
x |
x |
x |
x |
|
Custom User Data per Object |
x |
x |
x |
x |
|
Doodle Viewport Annotation Tool |
x |
x |
x |
x |
|
Layer system for object & material management |
x |
x |
x |
x |
|
XRef external instancing / referencing system |
x |
x |
x |
x |
|
Tablet Support for Wacom and other Pen Tablets |
x |
x |
x |
x |
|
3dconnexion 3DMouse support |
x |
x |
x |
x |
|
Data Exchange / Format Support |
|
|
|
|
|
Quicktime Support |
x |
x |
x |
x |
|
AVI Support |
Win |
Win |
Win |
Win |
|
Image Formats - Float with Layers: PSD, TIFF |
x |
x |
x |
x |
|
Image Formats - Float: HDR, DPX, RLA, RPF, OpenEXR |
x |
x |
x |
x |
|
Image Formats: BMP, IFF, JPG, PICT, PNG, TARGA |
x |
x |
x |
x |
|
Quicktime VR Object, Panorama |
x |
x |
x |
x |
|
After Effects Compositing Exchange with 3D Data |
x |
x |
x |
x |
|
Apple Motion Compositing Exchange with 3D Data |
x |
x |
x |
x |
|
Apple Final Cut Pro Compositing Exchange |
Mac |
Mac |
Mac |
Mac |
|
Combustion Compositing Exchange |
x |
x |
x |
x |
|
Digital Fusion Compositing Exchange |
Win |
Win |
Win |
Win |
|
Shake Compositing Exchange |
x |
x |
x |
x |
|
Support of DXF, DWG, 3DS, DAE, FBX, DEM, LWS, SRL, VRML2, OBJ Formats |
x |
x |
x |
x |
|
IGES importer |
|
|
x |
x |
|
Okino Connection - seamless CAD file import via optional Polytrans software |
|
|
x |
x |
|
BodyPaint 3D Exchange - 3ds max |
x |
x |
x |
x |
|
BodyPaint 3D Exchange - Maya |
x |
x |
x |
x |
|
BodyPaint 3D Exchange - Softimage |
x |
x |
x |
x |
|
BodyPaint 3D Exchange - Lightwave |
x |
x |
x |
x |
|
Modeling Tools |
|
|
|
|
|
Parametric Object Primitives |
x |
x |
x |
x |
|
Parametric Spline Primitives |
x |
x |
x |
x |
|
Extrude, Lathe, Loft, Sweep NURBS |
x |
x |
x |
x |
|
Polygonal Modeling Tools with N-gon Support |
x |
x |
x |
x |
|
HyperNURBs Subdivision Surfaces |
x |
x |
x |
x |
|
Modeling Generators: Metaball, Boolean, Symmetry, Array, Atom Array, Instance, Connect |
x |
x |
x |
x |
|
Deformers: Bend, Twist, Bulge, Shear, Taper, FFD, Formula, Wind, Explosion, Melt, Shatter, Wrap, Polygon Reduction, Spherify, Spline Rail, Spline Deformer |
x |
x |
x |
x |
|
Displacement Deformer |
x |
x |
x |
x |
|
Camera Deformer |
x |
x |
x |
x |
|
Smoothing Deformer |
x |
x |
x |
x |
|
Spline Wrap Deformer |
x |
x |
x |
x |
|
Shrinkwrap Deformer |
x |
x |
x |
x |
|
UV Editing |
|
|
|
|
|
UV Editor |
x |
x |
x |
x |
|
Interactive UV Mapping by Projection Types |
x |
x |
x |
x |
|
Optimal UV Mapping to automatically remove seams |
x |
x |
x |
x |
|
LSCM Unwrapping and Relaxing |
x |
x |
x |
x |
|
ABF Unwrapping and Relaxing |
x |
x |
x |
x |
|
Materials & Texturing |
|
|
|
|
|
14 standard material channels: Color, Diffusion, Luminance, Transparency, Reflection, Environment, Fog, Bump, Normal, Alpha, Specular, Specular Color, Glow, Displacement |
x |
x |
x |
x |
|
Transparency with absorption, total internal reflections, exit reflections |
x |
x |
x |
x |
|
Blurry Reflections and Transparencies |
x |
x |
x |
x |
|
Normal Maps: Tangent, Object or World |
x |
x |
x |
x |
|
Displacement: Intensity (Centered), Red/Green and RGB |
x |
x |
x |
x |
|
Choose Photoshop PSD layers per usage |
x |
x |
x |
x |
|
Animated Textures (MOV, AVI, sequence) with viewport preview |
x |
x |
x |
x |
|
Selectable viewport resolution and channel display per material |
x |
x |
x |
x |
|
Shading Models: Phong, Blinn, Oren-Nayer |
x |
x |
x |
x |
|
Fresnel Procedural Shader |
x |
x |
x |
x |
|
Noise Procedural Shader with 32 different noise algorithms |
x |
x |
x |
x |
|
Layer Shader |
x |
x |
x |
x |
|
Proximity-based Proximal Shader |
x |
x |
x |
x |
|
Procedural surface shaders |
x |
x |
x |
x |
|
Texture Baking: surface color, illumination, ambient occlusion, normals, displacement and more |
x |
x |
x |
x |
|
Sub-polygon Displacement |
|
|
x |
x |
|
Sub-surface scattering |
|
|
x |
x |
|
Enhanced Brick Shader |
x |
x |
x |
x |
|
Pavement Shader |
x |
x |
x |
x |
|
Sketch & Toon Art Shader |
|
|
x |
x |
|
Sketch & Toon Hatch Shader |
|
|
x |
x |
|
Sketch & Toon Spots (Halftone) Shader |
|
|
x |
x |
|
3D Painting with layers, all blend modes and Photoshop file compatibility |
x |
x |
x |
x |
|
Multibrush painting of multiple material channels in single stroke |
x |
x |
x |
x |
|
Raybrush painting directly onto rendered result |
x |
x |
x |
x |
|
Projection Painting |
x |
x |
x |
x |
|
Exchange Projections with Photoshop |
x |
x |
x |
x |
|
Camera mapping |
x |
x |
x |
x |
|
ProjectionMan camera mapping workflow tool |
x |
x |
x |
x |
|
Lighting |
|
|
|
|
|
Light Types: Omni, Spot, Infinite, Area, Square Spot, Parallel Spot, Square Parallel Spot |
x |
x |
x |
x |
|
Hard, Soft, Area Shadows |
x |
x |
x |
x |
|
Visible, Volumetric and Inverse Volumetric Lighting |
x |
x |
x |
x |
|
Noise within light illumination or visibility |
x |
x |
x |
x |
|
Include/Exclude Light diffusion, specular, shadow per object |
x |
x |
x |
x |
|
Custom Lens Flares |
x |
x |
x |
x |
|
Caustics |
|
|
x |
x |
|
Colortemperature in Kelvin |
x |
x |
x |
x |
|
Photometric brightness setting in Candela and Lumen |
x |
x |
x |
x |
|
Support of IES Light data |
|
|
x |
x |
|
Rendering |
|
|
|
|
|
Render up to 16,000 pixels square / 32 bits per pixel |
x |
x |
x |
x |
|
Bucket rendering |
x |
x |
x |
x |
|
Render Instances |
x |
x |
x |
x |
|
Color Profile support |
x |
x |
x |
x |
|
Camera White Balance |
x |
x |
x |
x |
|
Linear Workflow |
x |
x |
x |
x |
|
Adaptive Anti-aliasing |
x |
x |
x |
x |
|
Multipass output |
x |
x |
x |
x |
|
Object Buffers - specify unique alpha channels per object |
x |
x |
x |
x |
|
Ambient Occlusion |
x |
x |
x |
x |
|
Global Illumination (IR, QMC, Mixed) |
|
x |
x |
x |
|
Depth of Field Post Effect |
|
|
x |
x |
|
Vector Motion Blur Post Effect |
|
|
x |
x |
|
CineMan Renderman-compliant bridge |
|
|
x |
x |
|
Sketch and Toon Non-photorealistic rendering |
|
|
x |
x |
|
Pyrocluster Volumetric Particle Rendering |
|
|
x |
x |
|
Physical Sky - realistic sky shading with 2D and 3D clouds, accurate sun and star positions, fog and atmosphere effects |
|
|
x |
x |
|
3D Sound Rendering |
x |
x |
x |
x |
|
Picture Viewer with RAM playback (including sound), history, AB Compare, histogram, layer view, color correction, full screen mode |
x |
x |
x |
x |
|
Render Queue Batch Rendering System |
x |
x |
x |
x |
|
Animation |
|
|
|
|
|
Easy one-click record button to keyframe Position, Scale, Rotation, Point Level animation and user-defined parameters |
x |
x |
x |
x |
|
Record-dot animation of all animatable parameters |
x |
x |
x |
x |
|
Automatic Keyframing |
x |
x |
x |
x |
|
Cappucino - Realtime Keyframing |
|
|
|
x |
|
PowerSlider animation toolbar for playback and keyframe manipulation |
x |
x |
x |
x |
|
Up to four timelines windows with customizable track display and dopesheet or F-Curve view modes |
x |
x |
x |
x |
|
F-Curve Snapshots and Reduced Modification Curves |
x |
x |
x |
x |
|
Constant Velocity option per track |
x |
x |
x |
x |
|
Keyframe Reduction |
x |
x |
x |
x |
|
Keyframe Baking |
x |
x |
x |
x |
|
ASCII Animation Import |
x |
x |
x |
x |
|
Non-linear animation / motion mixing system |
x |
x |
x |
x |
|
Constraints: PSR, Up-Vector, Clamp, Mirror, Parent, Aim, Spring |
x |
x |
x |
x |
|
Driver Tag |
|
|
|
x |
|
XPresso - node based expression editor |
x |
x |
x |
x |
|
Virtual Walkthrough Tool - first-person scene navigation and animation |
|
|
x |
x |
|
Dynamic Animation |
|
|
|
|
|
Basic Particle System |
x |
x |
x |
x |
|
Thinking Particles node-based particle system |
|
|
|
x |
|
Rigid Body Dynamics (limited to MoGraph objects) |
|
x |
|
x |
|
Rigid Body Dynamics |
|
|
|
x |
|
Joints, Springs, Motors |
|
|
|
x |
|
Soft Body Dynamics |
|
|
|
x |
|
Cloth Dynamics & Dressing functions |
|
|
|
x |
|
Hair Dynamics |
|
|
|
x |
|
Spline Dynamics |
|
|
|
x |
|
MoGraph Tools |
|
|
|
|
|
Cloner Object |
|
x |
|
x |
|
Fracture Object |
|
x |
|
x |
|
Matrix Object |
|
x |
|
x |
|
Instance Object |
|
x |
|
x |
|
Text Object |
|
x |
|
x |
|
Tracer Object |
|
x |
|
x |
|
Spline Mask Object |
x |
x |
x |
x |
|
MoSpline parametric spline generator with L-system functionality |
|
x |
|
x |
|
Effect Position, Scale, Rotation, Color, Time via Falloff, Shader, Random, Formula, Delay, COFFEE, Inheritance, Sound, Spline, Step, Target, Time or Volume |
|
x |
|
x |
|
PolyFX polygon fracture deformer |
|
x |
|
x |
|
MoGraph Selection Tag |
|
x |
|
x |
|
Beat Shader |
|
x |
|
x |
|
Multi-shader - affect texture based on clone color |
|
x |
|
x |
|
Extrude Deformer |
|
x |
|
x |
|
Character Animation Tools |
|
|
|
|
|
Joints with full dynamic IK |
x |
x |
x |
x |
|
Skin Deformer supporting linear, spherical and blended deformation based on joints |
x |
x |
x |
x |
|
Weighting manager and tools |
x |
x |
x |
x |
|
PoseMorph morphing and hierarchical mixing system |
|
|
|
x |
|
Mirror tool |
x |
x |
x |
x |
|
Naming Tool |
x |
x |
x |
x |
|
Paint Tool |
x |
x |
x |
x |
|
Weight Effector |
x |
x |
x |
x |
|
VAMP tool for translating weights, morphs, selection, textures, Uvs and Vertex Maps between different geometry |
|
|
|
x |
|
Cluster Deformer |
x |
x |
x |
x |
|
Morph Deformer |
|
|
|
x |
|
Jiggle Deformer |
x |
x |
x |
x |
|
Tension Tag |
|
|
|
x |
|
Quaternion Tag |
|
|
|
x |
|
Point Cache Tag |
x |
x |
x |
x |
|
Point Cache Deformer |
x |
x |
x |
x |
|
Correction Deformer |
x |
x |
x |
x |
|
Surface Deformer |
x |
x |
x |
x |
|
Mesh Deformer |
x |
x |
x |
x |
|
Squash & Stretch Deformer |
x |
x |
x |
x |
|
Visual Selector |
|
|
|
x |
|
Hair Simulation and Rendering |
|
|
|
|
|
Guide-based Hair system |
|
|
|
x |
|
Hair Instancing |
|
|
|
x |
|
Feather Object |
|
|
|
x |
|
Fur System |
|
|
|
x |
|
Hair styling tools: Move, Scale, Rotate, Brush, Comb, Clump, Curl, Cut, Push, Straighten, Add Guides, Mirror, Set Roots |
|
|
|
x |
|
Hair Dynamics |
|
|
|
x |
|
Hair Shading System with multiple speculars, texture-defined root and tip colors, and variable transparency, thickness, length, scale, frizz, kink, density, clump, tighten, displace, bend, curl, twist, wave, straighten |
|
|
|
x |
|
Content |
|
|
|
|
|
Essential Presets and Demo Scenes |
x |
x |
x |
x |
|
Advanced Presets and Demo Scenes |
|
|
|
x |
|
Broadcast Library incl. Materials, Cameras and Objects |
|
x |
|
x |
|
Visualization Library incl. Materials, Presets and Architectural Objects |
|
|
x |
x |
Comparação Resumida
Comparação Resumida (Somente diferenças)
|
MaskGray-blue color indicates new feature |
Prime |
Broadcast |
Visualize |
Studio |
|
Platform |
|
|
|
|
|
OpenGL 3.0 Support (if supported by OS, driver and hardware) |
x |
x |
x |
x |
|
Data Exchange / Format Support |
|
|
|
|
|
IGES importer |
|
|
x |
x |
|
Okino Connection - seamless CAD file import via optional Polytrans software |
|
|
x |
x |
|
Modeling Tools |
|
|
|
|
|
Displacement Deformer |
x |
x |
x |
x |
|
Camera Deformer |
x |
x |
x |
x |
|
Smoothing Deformer |
x |
x |
x |
x |
|
Materials & Texturing |
|
|
|
|
|
Sub-polygon Displacement |
|
|
x |
x |
|
Sub-surface scattering |
|
|
x |
x |
|
Enhanced Brick Shader |
x |
x |
x |
x |
|
Pavement Shader |
x |
x |
x |
x |
|
Sketch & Toon Art Shader |
|
|
x |
x |
|
Sketch & Toon Hatch Shader |
|
|
x |
x |
|
Sketch & Toon Spots (Halftone) Shader |
|
|
x |
x |
|
Lighting |
|
|
|
|
|
Caustics |
|
|
x |
x |
|
Colortemperature in Kelvin |
x |
x |
x |
x |
|
Photometric brightness setting in Candela and Lumen |
x |
x |
x |
x |
|
Support of IES Light data |
|
|
x |
x |
|
Rendering |
|
|
|
|
|
Color Profile support |
x |
x |
x |
x |
|
Camera White Balance |
x |
x |
x |
x |
|
Linear Workflow |
x |
x |
x |
x |
|
Ambient Occlusion |
x |
x |
x |
x |
|
Global Illumination (IR, QMC, Mixed) |
|
x |
x |
x |
|
Depth of Field Post Effect |
|
|
x |
x |
|
Vector Motion Blur Post Effect |
|
|
x |
x |
|
CineMan Renderman-compliant bridge |
|
|
x |
x |
|
Sketch and Toon Non-photorealistic rendering |
|
|
x |
x |
|
Pyrocluster Volumetric Particle Rendering |
|
|
x |
x |
|
Physical Sky - realistic sky shading with 2D and 3D clouds, accurate sun and star positions, fog and atmosphere effects |
|
|
x |
x |
|
Picture Viewer with RAM playback (including sound), history, AB Compare, histogram, layer view, color correction, full screen mode |
x |
x |
x |
x |
|
Render Queue Batch Rendering System |
x |
x |
x |
x |
|
Animation |
|
|
|
|
|
Cappucino - Realtime Keyframing |
|
|
|
x |
|
Driver Tag |
|
|
|
x |
|
Virtual Walkthrough Tool - first-person scene navigation and animation |
|
|
x |
x |
|
Dynamic Animation |
|
|
|
|
|
Thinking Particles node-based particle system |
|
|
|
x |
|
Rigid Body Dynamics (limited to MoGraph objects) |
|
x |
|
x |
|
Rigid Body Dynamics |
|
|
|
x |
|
Joints, Springs, Motors |
|
|
|
x |
|
Soft Body Dynamics |
|
|
|
x |
|
Cloth Dynamics & Dressing functions |
|
|
|
x |
|
Hair Dynamics |
|
|
|
x |
|
Spline Dynamics |
|
|
|
x |
|
MoGraph Tools |
|
|
|
|
|
Cloner Object |
|
x |
|
x |
|
Fracture Object |
|
x |
|
x |
|
Matrix Object |
|
x |
|
x |
|
Instance Object |
|
x |
|
x |
|
Text Object |
|
x |
|
x |
|
Tracer Object |
|
x |
|
x |
|
Spline Mask Object |
x |
x |
x |
x |
|
MoSpline parametric spline generator with L-system functionality |
|
x |
|
x |
|
Effect Position, Scale, Rotation, Color, Time via Falloff, Shader, Random, Formula, Delay, COFFEE, Inheritance, Sound, Spline, Step, Target, Time or Volume |
|
x |
|
x |
|
PolyFX polygon fracture deformer |
|
x |
|
x |
|
MoGraph Selection Tag |
|
x |
|
x |
|
Beat Shader |
|
x |
|
x |
|
Multi-shader - affect texture based on clone color |
|
x |
|
x |
|
Extrude Deformer |
|
x |
|
x |
|
Character Animation Tools |
|
|
|
|
|
Joints with full dynamic IK |
x |
x |
x |
x |
|
Weighting manager and tools |
x |
x |
x |
x |
|
PoseMorph morphing and hierarchical mixing system |
|
|
|
x |
|
VAMP tool for translating weights, morphs, selection, textures, Uvs and Vertex Maps between different geometry |
|
|
|
x |
|
Cluster Deformer |
x |
x |
x |
x |
|
Morph Deformer |
|
|
|
x |
|
Jiggle Deformer |
x |
x |
x |
x |
|
Tension Tag |
|
|
|
x |
|
Quaternion Tag |
|
|
|
x |
|
Point Cache Tag |
x |
x |
x |
x |
|
Point Cache Deformer |
x |
x |
x |
x |
|
Correction Deformer |
x |
x |
x |
x |
|
Surface Deformer |
x |
x |
x |
x |
|
Mesh Deformer |
x |
x |
x |
x |
|
Squash & Stretch Deformer |
x |
x |
x |
x |
|
Visual Selector |
|
|
|
x |
|
Hair Simulation and Rendering |
|
|
|
|
|
Guide-based Hair system |
|
|
|
x |
|
Hair Instancing |
|
|
|
x |
|
Feather Object |
|
|
|
x |
|
Fur System |
|
|
|
x |
|
Hair styling tools: Move, Scale, Rotate, Brush, Comb, Clump, Curl, Cut, Push, Straighten, Add Guides, Mirror, Set Roots |
|
|
|
x |
|
Hair Dynamics |
|
|
|
x |
|
Hair Shading System with multiple speculars, texture-defined root and tip colors, and variable transparency, thickness, length, scale, frizz, kink, density, clump, tighten, displace, bend, curl, twist, wave, straighten |
|
|
|
x |
|
Content |
|
|
|
|
|
Advanced Presets and Demo Scenes |
|
|
|
x |
|
Broadcast Library incl. Materials, Cameras and Objects |
|
x |
|
x |
|
Visualization Library incl. Materials, Presets and Architectural Objects |
|
|
x |
x |