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Modelagem NURBS
O LightWave 3D é um modelador 3D de
subdivisão real-time de
superfícies. Com a interatividade
total de ferramentas como bevel, smooth
shift, e mais, a modelagem 3D se torna
como modelar através de uma argila
virtual. Ainda mais, você pode
modelar livremente através de
qualquer vista (inclusive vistas
isométricas).
Caustics
Geralmente o efeito de "caustics" aparece no
mundo real quando luzes refletem a partir
de uma superfície curva ou quando
refratam através de uma
superfície translúcida e se
concetram em um ponto menor de foco. O
efeito de Caustics no LightWave 3D
proporciona um cálculo preciso de
reflexo e refração da
luz.
Digital Confusion
Incluido no LightWave o Digital
Confusion é um filtro que permite a
reprodução de Profundidade
de Campo (Depth of Field) de uma
câmara fotográfica. No
LightWave este recurso vai além,
inccluindo o rendering de de geometrias
escondidas para a geração
mais precisa de fundos fora de foco, assim
como formas opcionais de aberturas do
diafragma (iris) simulando diferentes
estilos de câmaras do mundo real,
assim como a proporção e
ângulo de rotação de
lentes de câmaras. O usuário
também possui a opção
para seleção de um objeto de
referência no menu de Autofocus que
irá então calcular
automaticamente a distância
apropriada de foco para o objeto
selecionado.
High Dynamic Range Images (HDRIs)
High Dynamic Range Images (HDRIs) are used
to create a single image containing more
color information than traditional
photographic equipment. HDR Images are
used in conjunction with Radiosity to help
produce true-to-life environmental
lighting. LightWave 3D is one of the first
animation packages with built-in HDRI
support. When using LightWave's Radiosity
feature, HDR Images will
photorealistically 'cast light.' For
example, when using an HDRI as an
environment map, you can simulate the
lighting effects of the original
photograph. Using the photograph to
illuminate the 3D models guarantees a
perfect composite every time.
Hypervoxels
Hypervoxels are NewTek's breakthrough
rendering technology for greatly
simplifying the creation of extremely
detailed 3D surfaces. A Hypervoxel is a 3D
pixel used to create volumetric effects
such as liquids, fire, smoke, dust, ash,
gelatin, rusted materials, clouds and
many, many more. With surface, volume and
sprite modes, nearly any effect and level
of detail can be achieved.
Motion Mixer
Motion Mixer was designed to bring the same
concepts found in non-linear video editing
to computer animation. With Motion Mixer,
now included in LightWave 3D, you can
store, re-use, and adjust motions for
entire hierarchies. You can even use
transitions to mix and blend different
motions together. By defining "actors"
within a LightWave scene, it is possible
to use a timeline to extend, trim, move
and scale motions. Incredibly complex
animations can now be created in LightWave
using a library of relatively simple
moves.
Radiosity
Radiosity is the scattering (reflection) of
light off of diffuse surfaces, which
causes surfaces to become indirect light
sources. LightWave 3D has a radiosity
solution built in, which can produce some
spectacular results, by essentially
calculating bounced lighting for global
illumination.
Render
LightWave 3D's renderer has long been
considered the best in the industry. The
world's fastest, most beautiful renderer
computes massive amounts of internal data,
computed at floating-point accuracy to
ensure the color depth that results in
ultra high-quality imagery. Including
radiosity, caustics, HyperVoxels, hair and
fur rendering, soft reflections and
refractions, Voxel Baking, Digital
Confusion depth-of-field filter, the
LightWave renderer is powerful, beautiful,
and flexible.
Sasquatch Lite
LightWave includes technology to
render hair and fur effects, built into
the package. With Sasquatch Lite, users
are able to create grass, fur and hair on
their objects. With controls over the hair
or fur, the user is able to fine tune the
courseness, frizziness, length, color,
glossiness, and much more, including
"combing" the strands to fall or lean in a
certain direction. Sasquatch Lite even has
the ability to receive and cast shadows.
Additionally, there is the ability to
create long hair built in, using chains of
two-point polygons. These can be as simple
or as complex as needed, including
creating knots, bows, or even braids.
Skytracer 2
SkyTracer 2 was created to offer real-world
parameters for setting up sophisticated
atmospheric effects. Atmospheric, sun and
cloud settings can be set up within the
interface. Light scattering and light
absorption in the atmosphere are
simulated. Time and location settings can
even be adjusted to accurately simulate
the sun rising or setting, in this world
or another. Additionally, SkyTracer 2 has
a full range of controls for creating any
type of cloud effects.
Spreadsheet Editor
Within LightWave the spreadsheet
scene manager organizes and allows the
user to access and edit the properties of
objects, in any number from one to 100.
With expandable and collapsible sections,
the user is able to quickly view sections
of the scene, and edit pieces as needed.
The spreadsheet also includes filtering
options for precise searching through the
list for the items needed, and "favorites"
lists can be created as well.
Sprites
The Sprites mode within Hypervoxels allows
for a simple two-dimensional slice (or
slices) of a Hypervoxel, which can quickly
produce results to give the user a fast
sketch of the Hypervoxel's rendered
appearance. This can allow for quick
previews of the scene (which can then be
rendered in volume or surface mode for
final output) or for use in a scene that
does not require a full volumetric 3D
effect. Also, with the ability to view
Sprites within Layout in OpenGL, real-time
viewing of Hypervoxels is a reality!
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