Edições Múltiplas para Ajustar suas Necessidades e seu Orçamento
Cada uma dos pacotes do Cinema 4D foi projetado para fornecer um conjunto de recursos dedicado a um mercado específico, mas todos oferecem a mesma interface intuitiva e estabilidade sólida. Escolha o pacote de recursos que melhor se adequa às suas necessidades e ao seu orçamento, e mova-se a qualquer momento conforme seus recursos ou requisitos mudam.
O Profissional 3D Começa Aqui
INCLUI OS SEGUINTES
RECURSOS:
A Potência do Motion Graphics em 3D
INCLUI TODOS OS RECURSOS
DO CINEMA 4D PRIME E:
A Solução para arquitetos e designers
INCLUI TODOS OS RECURSOS
DO CINEMA 4D PRIME E:
Tudo o que você precisa para um 3D de alta qualidade
INCLUI TODOS OS RECURSOS DE
TODOS OS PACOTES
Cinema 4D Studio
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Cinema 4D Visualize
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Cinema 4D Broadcast
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Cinema 4D Prime
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BodyPaint 3D
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Cinema 4D Lite*
|
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|---|---|---|---|---|---|---|
| Advanced presets and demo scenes | 1 | |||||
| Annotations Tag | 1 | 1 | 1 | 1 | 1 | |
| Arabic interface support | 1 | 1 | 1 | 1 | 1 | |
| Available in 11 languages (switchable) | 1 | 1 | 1 | 1 | 1 | 1 |
| Broadcast Library, incl. materials, cameras and objects | 1 | 1 | ||||
| Color Chooser | 1 | 1 | 1 | 1 | 1 | 1 |
| Commander | 1 | 1 | 1 | 1 | 1 | 1 |
| Content Libraries | 1 | 1 | 1 | 1 | 1 | |
| Context-sensitive, fully-searchable HTML help | 1 | 1 | 1 | 1 | 1 | 1 |
| Cross-platform support for Mac & Windows | 1 | 1 | 1 | 1 | 1 | 1 |
| Custom User Data per object | 1 | 1 | 1 | 1 | 1 | 1 |
| Customizable GUI sets (toolbars / layouts / menus) | 1 | 1 | 1 | 1 | 1 | 1 |
| Doodle viewport annotation tool | 1 | 1 | 1 | 1 | 1 | |
| Enhanced OpenGL Viewport | 1 | 1 | 1 | 1 | 1 | 1 |
| Essential presets and demo scenes | 1 | 1 | 1 | 1 | 1 | 1 |
|
High-Quality OpenGL Viewport
R19
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1 | 1 | 1 | 1 | 1 | |
| Layer system for object & material management | 1 | 1 | 1 | 1 | 1 | 1 |
| Lite Library, incl. materials, cameras and objects | 1 | 1 | ||||
| Multiple projects open at once | 1 | 1 | 1 | 1 | 1 | 1 |
|
New Feature Highlighting
R19
|
1 | 1 | 1 | 1 | 1 | |
| Object highlighting | 1 | 1 | 1 | 1 | 1 | 1 |
| Picture Viewer | 1 | 1 | 1 | 1 | 1 | 1 |
| Scripting & SDK | 1 | 1 | 1 | 1 | 1 | |
| Solo Button | 1 | 1 | 1 | 1 | 1 | 1 |
| Stereo display in Viewport | 1 | 1 | 1 | 1 | 1 | |
| Take System | 1 | 1 | 1 | 1 | 1 | |
| To Do List | 1 | 1 | 1 | 1 | 1 | 1 |
| Vertex Colors | 1 | 1 | 1 | 1 | 1 | |
| Visualization Library, incl. materials, presets and architectural objects | 1 | 1 | ||||
| XRef external instancing / referencing system | 1 | 1 | 1 | 1 | 1 | |
| ABF unwrapping and relaxing | 1 | 1 | 1 | 1 | 1 | |
| Basic Tools | 1 | 1 | 1 | 1 | 1 | |
| Bevel Deformer | 1 | 1 | 1 | 1 | 1 | |
| Deformer Falloff | 1 | 1 | 1 | 1 | 1 | |
| Extrude, Lathe, Loft, Sweep | 1 | 1 | 1 | 1 | 1 | 1 |
| Interactive UV mapping by projection types | 1 | 1 | 1 | 1 | 1 | |
| Knife Tools | 1 | 1 | 1 | 1 | 1 | |
|
Level of Detail Object
R19
|
1 | 1 | ||||
| LSCM unwrapping and relaxing | 1 | 1 | 1 | 1 | 1 | |
| Mesh Check | 1 | 1 | 1 | 1 | 1 | |
| Modeling Generators: Metaball, Boolean, Symmetry, Array, Atom Array, Instance, Connect, Spline Mask, Python | 1 | 1 | 1 | 1 | 1 | 1 |
|
New Modeling Kernel
R19
|
1 | 1 | 1 | 1 | 1 | |
|
New Polygon Reduction Generator
R19
|
1 | 1 | 1 | 1 | 1 | |
| OpenSubdiv Support | 1 | 1 | 1 | 1 | 1 | |
| PolyPen | 1 | 1 | 1 | 1 | 1 | |
| Scene Objects: Floor, Sky, Environment, Stage, Foreground, Background | 1 | 1 | 1 | 1 | 1 | 1 |
| Spline Mask object | 1 | 1 | 1 | 1 | 1 | |
| Spline Tools | 1 | 1 | 1 | 1 | 1 | 1 |
| Subdivision surfaces | 1 | 1 | 1 | 1 | 1 | 1 |
| UV Editing | 1 | 1 | 1 | 1 | 1 | |
| UV mapping to automatically remove seams | 1 | 1 | 1 | 1 | 1 | |
| UV Peeler | 1 | 1 | 1 | 1 | 1 | |
| UVs for Caps | 1 | 1 | 1 | 1 | 1 | |
| C++ Sculpt Brush API | 1 | 1 | ||||
| Mesh Projection | 1 | 1 | ||||
| Mirroring & Masking | 1 | 1 | ||||
| Python Support for lib_sculpt | 1 | 1 | ||||
| Sculpt Brushes | 1 | 1 | ||||
| Sculpt functionality | 1 | 1 | ||||
| Sculpt Layers | 1 | 1 | ||||
| Sculpt to Pose Morph | 1 | 1 | ||||
| Unsubdivide | 1 | 1 | ||||
| 12 standard material channels: Color, Diffusion, Luminance, Transparency, Reflection, Environment, Fog, Bump, Normal, Alpha, Glow, Displacement | 1 | 1 | 1 | 1 | 1 | 1 |
| 3D Painting with layers, all blend modes and Photoshop file compatibility | 1 | 1 | 1 | 1 | 1 | 1 |
| Animated textures (MOV, AVI, sequence) with viewport preview | 1 | 1 | 1 | 1 | 1 | 1 |
| Blurry reflections and transparencies | 1 | 1 | 1 | 1 | 1 | 1 |
| Brick, Wood, Weathering, Pavement and Normalizer Shaders | 1 | 1 | 1 | 1 | 1 | |
| Choose Photoshop PSD layers per usage | 1 | 1 | 1 | 1 | 1 | 1 |
| Displacement: intensity (centered), red/green and RGB | 1 | 1 | 1 | 1 | 1 | 1 |
| Formula Shader | 1 | |||||
| Fresnel Shader | 1 | 1 | 1 | 1 | 1 | 1 |
| Grass Material Shader | 1 | 1 | ||||
|
Improved Variation Shader
R19
|
1 | 1 | ||||
| Inverse Ambient Occlusion | 1 | 1 | 1 | 1 | 1 | |
| Layer shader | 1 | 1 | 1 | 1 | 1 | |
| Multi-brush painting of multiple material channels in single stroke | 1 | 1 | 1 | 1 | 1 | 1 |
| Noise Procedural shader with 32 different noise algorithms | 1 | 1 | 1 | 1 | 1 | 1 |
| Normal maps: tangent, object or world | 1 | 1 | 1 | 1 | 1 | 1 |
|
OpenGL-accelerated 3D Painting with layers, all blend modes and Photoshop le compatibility
R19
|
1 | 1 | 1 | 1 | 1 | |
| Parallax Shader | 1 | 1 | 1 | 1 | 1 | 1 |
| Physically correct IOR presets | 1 | 1 | 1 | 1 | 1 | 1 |
| Procedural surface shaders | 1 | 1 | 1 | 1 | 1 | 1 |
| Projection Man | 1 | 1 | 1 | 1 | 1 | 1 |
| Projection painting | 1 | 1 | 1 | 1 | 1 | 1 |
| Proximity-based Proximal shader | 1 | 1 | 1 | 1 | 1 | 1 |
| Reflectance Channel | 1 | 1 | 1 | 1 | 1 | |
| Set UVW from projection | 1 | 1 | 1 | 1 | 1 | |
| Shading models: Lambertian, Oren-Nayar | 1 | 1 | 1 | 1 | 1 | 1 |
| Shadow Catcher | 1 | |||||
| Sketch & Toon Art, Hatch, Spot (halftone) Shaders | 1 | 1 | ||||
| Sub-Polygon displacement (SPD) | 1 | 1 | ||||
| Sub-Surface Scattering | 1 | 1 | 1 | |||
| Terrain Mask shader | 1 | 1 | ||||
| Texture baking: surface color, illumination, Ambient Occlusion, Normals, displacement and more | 1 | 1 | 1 | 1 | 1 | 1 |
| Texture Manager | 1 | 1 | 1 | 1 | 1 | |
| Thin Film Shader | 1 | 1 | 1 | |||
| Transparency with absorption, total internal reflections, exit reflections | 1 | 1 | 1 | 1 | 1 | 1 |
| Caustics | 1 | 1 | ||||
| Color temperature in Kelvin | 1 | 1 | 1 | 1 | 1 | 1 |
| Custom lens flares | 1 | 1 | 1 | 1 | 1 | 1 |
| Global Illumination | 1 | 1 | 1 | 1 | 1 | |
| Hard, Soft, Area shadows | 1 | 1 | 1 | 1 | 1 | 1 |
| IES Lights | 1 | 1 | ||||
| Include/exclude light diffusion, specular, shadow per object | 1 | 1 | 1 | 1 | 1 | 1 |
| Light Types: Omni, Spot, Infinite, Area, Square Spot, Parallel Spot, Square Parallel Spot | 1 | 1 | 1 | 1 | 1 | 1 |
| Noise within light illumination and/or visibility | 1 | 1 | 1 | 1 | 1 | 1 |
| Photometric brightness setting in Candela and Lumen | 1 | 1 | 1 | 1 | 1 | 1 |
| Physical Sky | 1 | 1 | ||||
| Visible, Volumetric and Inverse Volumetric lighting | 1 | 1 | 1 | 1 | 1 | 1 |
| Camera Calibrator | 1 | 1 | ||||
| Camera Composition Helpers | 1 | 1 | 1 | 1 | 1 | 1 |
| Camera Crane | 1 | 1 | 1 | |||
| Camera Focus Picker | 1 | 1 | 1 | 1 | 1 | 1 |
| Camera Morph | 1 | 1 | 1 | |||
| Camera, Target Camera, Stereo Camera | 1 | 1 | 1 | 1 | 1 | 1 |
| Graphical View for Motion Tracking | 1 | |||||
| Lens Distortion Support | 1 | 1 | ||||
| Motion Camera | 1 | 1 | 1 | |||
| Motion Tracker | 1 | |||||
| Object Tracker | 1 | |||||
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Scene Reconstruction for Motion Tracker
R19
|
1 | |||||
|
Spherical Camera
R19
|
1 | 1 | ||||
| Ambient Occlusion | 1 | 1 | 1 | 1 | 1 | 1 |
| Camera white balance | 1 | 1 | 1 | 1 | 1 | 1 |
| Color profile support | 1 | 1 | 1 | 1 | 1 | 1 |
| Embree Integration | 1 | 1 | 1 | |||
| Global Material Override | 1 | 1 | 1 | 1 | 1 | |
| Light Mapping | 1 | 1 | 1 | 1 | 1 | |
| Linear workflow | 1 | 1 | 1 | 1 | 1 | 1 |
| Multi-Pass output | 1 | 1 | 1 | 1 | 1 | 1 |
| Normal Pass | 1 | 1 | 1 | 1 | 1 | 1 |
| Object buffers - specify unique alpha channels per object | 1 | 1 | 1 | 1 | 1 | 1 |
| Physical Render Engine | 1 | 1 | 1 | |||
| Position Pass | 1 | 1 | 1 | 1 | 1 | 1 |
|
ProRender (new GPU-based Renderer)
R19
|
1 | 1 | 1 | |||
| Pyrocluster volumetric particle rendering | 1 | 1 | ||||
| Radiosity maps | 1 | 1 | 1 | 1 | 1 | |
| Render instances | 1 | 1 | 1 | 1 | 1 | 1 |
| Render Queue batch rendering system | 1 | 1 | 1 | 1 | 1 | |
| Render up to 128,000 pixels square / 32 bits per pixel | 1 | 1 | 1 | 1 | 1 | 1 |
| Sketch and Toon | 1 | 1 | ||||
| Stereoscopic Rendering | 1 | 1 | 1 | 1 | 1 | |
| Sub-Surface Scattering | 1 | 1 | 1 | |||
| Team Render (3 Nodes) | 1 | 1 | ||||
| Team Render (unlimited Nodes) | 1 | |||||
| Universal Sampler (GI-QMC) | 1 | 1 | 1 | 1 | 1 | |
| ASCII animation import | 1 | 1 | 1 | 1 | 1 | |
| Automatic keyframing | 1 | 1 | 1 | 1 | 1 | 1 |
| Constant Velocity option per track | 1 | 1 | 1 | 1 | 1 | 1 |
| Constraints: PSR, Up-Vector, Clamp, Mirror, Parent, Aim, Spring | 1 | 1 | 1 | 1 | 1 | |
| Driver tag | 1 | |||||
| F-Curve Snapshot and Reduced Modification curves | 1 | 1 | 1 | 1 | 1 | |
| Interaction Tag | 1 | 1 | 1 | 1 | 1 | |
| Keyframe baking | 1 | 1 | 1 | 1 | 1 | |
| Keyframe reduction | 1 | 1 | 1 | 1 | 1 | |
| New Parent Constraint workflow | 1 | 1 | 1 | 1 | 1 | |
| Non-linear animation / motion mixing system | 1 | 1 | 1 | 1 | 1 | |
| PowerSlider animation toolbar for playback and keyframe manipulation | 1 | 1 | 1 | 1 | 1 | 1 |
| Shift Priority Tag | 1 | 1 | 1 | 1 | 1 | |
| Timeline - up to four timeline windows with customizable track display and dopesheet or F-Curve view modes | 1 | 1 | 1 | 1 | 1 | 1 |
| XPresso | 1 | 1 | 1 | 1 | 1 | 1 |
| Auto weighting | 1 | 1 | 1 | 1 | 1 | |
| Character Object | 1 | |||||
| CMotion | 1 | |||||
| Enhanced Quaternion workflow | 1 | 1 | 1 | 1 | 1 | |
| Joints with full dynamic IK | 1 | 1 | 1 | 1 | 1 | |
| Mirror, Naming and Paint Tools | 1 | 1 | 1 | 1 | 1 | |
| Muscle deformer | 1 | |||||
| Point Cache tag | 1 | 1 | 1 | 1 | 1 | |
| Pose Morph | 1 | |||||
| PSD Correctional Morphs | 1 | |||||
| Skin Deformer supports linear, spherical and blended deformation based on joints | 1 | 1 | 1 | 1 | 1 | |
| Tension tag | 1 | |||||
| VAMP tool for translating weights, morphs, selection, textures, Uvs and vertex maps between different geometry | 1 | |||||
| Visual Selector | 1 | |||||
| Weight effector | 1 | 1 | 1 | 1 | 1 | |
| Weight Manager and tools | 1 | 1 | 1 | 1 | 1 | |
|
Weighting Improvements
R19
|
1 | 1 | 1 | 1 | 1 | |
| Beat Shader | 1 | 1 | ||||
| Cloner object | 1 | 1 | ||||
| Effectors for Position, Scale, Rotation, Color, Time using Falloff, Shader, Random, Formula, Delay, C.O.F.F.E.E., Python, Inheritance, Sound, Spline, Step, Target, Time or Volume effectors | 1 | 1 | 1 | |||
| Enhanced MoGraph Caching | 1 | 1 | ||||
|
Enhanced Voronoi Fracturing (Auto Connectors only available in Studio)
R19
|
1 | 1 | ||||
| Fracture object | 1 | 1 | 1 | |||
| Matrix object | 1 | 1 | ||||
| MoDynamics | 1 | 1 | ||||
| MoExtrude | 1 | 1 | ||||
| MoGraph Multi-shader | 1 | 1 | ||||
| MoGraph Selection tag | 1 | 1 | ||||
| MoInstance object | 1 | 1 | ||||
| MoSpline parametric spline generator with L-system functionality | 1 | 1 | ||||
| MoText object | 1 | 1 | ||||
|
New Sound Effector
R19
|
1 | 1 | ||||
| PolyFX polygon fracture deformer | 1 | 1 | ||||
| Push Apart Effector | 1 | 1 | ||||
| ReEffector | 1 | 1 | ||||
| Tracer object | 1 | 1 | ||||
| Weight Map and Weight Paintbrush | 1 | 1 | ||||
| Aerodynamic Forces | 1 | |||||
| Basic particle system | 1 | 1 | 1 | 1 | 1 | |
| Breaking Connectors | 1 | |||||
| Cloth Simulation | 1 | |||||
| Feather object | 1 | |||||
| Fur system | 1 | |||||
| Guide-based Hair system | 1 | |||||
| Hair instancing | 1 | |||||
| Hair shading system with multiple speculars, texture-defined root and tip colors, and variable transparency, thickness, length, scale, frizz, kink, density, clump, tighten, displace, bend, curl, twist, wave, straighten | 1 | |||||
| Hair styling tools: Move, Scale, Rotate, Brush, Comb, Clump, Curl, Cut, Push, Straighten, Add Guides, Mirror, Set Roots | 1 | |||||
| Joints, Springs, Motors | 1 | |||||
| Plastic & Breaking Springs | 1 | |||||
| Rigid Body Dynamics | 1 | |||||
| Rigid Body dynamics for MoGraph objects | 1 | 1 | ||||
| Soft Body Dynamics | 1 | |||||
| Spline dynamics | 1 | |||||
| Thinking Particles | 1 | |||||
| After Effects compositing exchange with 3D data | 1 | 1 | 1 | 1 | 1 | |
| Apple Final Cut Pro compositing exchange | 1 | 1 | 1 | 1 | 1 | |
| Apple Motion compositing exchange with 3D data | 1 | 1 | 1 | 1 | 1 | |
| BodyPaint 3D exchange - 3ds Max, Maya, Softimage and Lightwave | 1 | 1 | 1 | 1 | 1 | |
| CineMan Renderman-compliant bridge | 1 | 1 | ||||
| CINEWARE compatible | 1 | 1 | 1 | 1 | 1 | 1 |
| Digital Fusion compositing exchange (Win only) | 1 | 1 | 1 | 1 | 1 | |
| Houdini Engine Bridge | 1 | |||||
| IGES importer | 1 | 1 | ||||
| Image formats - float with layers: PSD, TIFF, OpenEXR | 1 | 1 | 1 | 1 | 1 | 1 |
| Image formats - float: HDR, DPX, RLA, RPF | 1 | 1 | 1 | 1 | 1 | 1 |
| Image formats: BMP, IFF, JPG, PICT, PNG, TARGA | 1 | 1 | 1 | 1 | 1 | 1 |
|
Improved Media handling
R19
|
1 | 1 | 1 | 1 | 1 | |
| Improved Substance Engine Integration | 1 | 1 | 1 | 1 | 1 | |
| Nuke exchange | 1 | 1 | 1 | 1 | 1 | 1 |
| Okino connection - seamless CAD file import via optional PolyTrans software (Windows only) | 1 | 1 | ||||
| Photoshop exchange | 1 | 1 | 1 | 1 | 1 | 1 |
| SketchUp importer | 1 | 1 | ||||
| Support of DXF, DWG, 3DS, DAE, FBX 20xx, DEM, LWS, STL, VRML2, OBJ, COLLADA, Alembic x.x | 1 | 1 | 1 | 1 | 1 | 1 |
| Video Formats: Avi, Quicktime | 1 | 1 | 1 | 1 | 1 | 1 |
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NEW
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* O Cinema 4D Lite faz importantes funções básicas de cinema 4D disponíveis no Adobe After Effects CC. Esta versão não está disponível como um produto autônomo. Ele é instalado automaticamente com o After Effects CC e pode ser atualizado para uma versão Cinema 4D completa a preços muito atraentes. Mais informações estão disponíveis aqui.
